Information within this post is derived from the site http://www.cplusplus.com/
It is a valuable resource for beginner programmers.
Structure of a Program:
This introductory taste of C++
programming mirrors our practice in class. The task used in the
example is that of writing a standard “Hello World!” sentence. Of
course, I would spice it up with a comment such as “I am alive”,
or “I am the harbinger of your destruction”, but that is personal
preference.
As we discussed in class, the initial
step for any programmer is to include a comment about the material he
is writing. Comments are marked with // before the text. A more
advanced version of the comment involves a block comment, notated
with /* */. Unlike a regular comment, a block comment extends across
lines until the end half */.
Everything grows more complicated from
there. The step “#include <iostream>” is a message to the
preprocessor. Essentially, this line is saying to the compiler that a
file is going to be used from <iostream> in order to run the
program. In our class, we utilized <stdio.h> instead, thus
pulling a similar file from a different source.
Following with “int main ()”,
which denotes that the main function of the program is about to be
written. The brackets {} include the subsequent program. By writing
“printf(“text”)”, you are telling the program to read off the
text once it is run.
After writing the statement, a
semicolon appears, marking the end of said statement. The “return
0;” statement tells the program to finish. Finish it all off with a
deciding “}”.
Below are visual representations of the
program covered above. Next, I will discuss a section on variables
and data types, and will be markedly less involved than with this
section.
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// my first program in C++ #include <iostream> using |
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// line comment
/* block comment */
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Variables. Data Types.
The material in this section is rather
lengthy and will be broken down on this blog. The initial topics are
variables and identifiers. A variable is, basically, a value stored
in the computer's memory, such as a=6 or a=b+1. The computer will
remember these variables as values for reference.
An identifier is a string of letters,
numbers, or underscore characters (_). Called variable identifiers,
these formations can be used just as with the more simplistic
versions.
Be aware that C++ recognizes various
data types (characters, integers, boolean values). When C++ stores a
variable, it condenses it into bytes (which can hold a range of
representations from 0 to 255). Different values take up different
numbers of bytes depending on size.
Variables can be declared by listing
their variable type followed by the new declaration. As an example,
to declare the variable a as an integer, one would write “int a”.
Certain descriptions such as “long” and “unsigned” may be
used in conjunction with a declaration such as “int”, but I will
not delve into this concept.
An important matter to note is that
variables can be declared as global or local. Global variables extend
throughout a code in which it is declared, whereas local variables
are viable only within their brackets {}.
In order for a variable to take on a
definitive value, it must be initialized when it is declared. This
may be accomplished through “=” or “()”. As an example, to
declare that a=6, one would write either “int a = 6;” or “int a
(6);”.
Lastly, there are strings. Strings are
long variables that take up more than one character space (a string
of characters, you could say). Strings are special in that, in order
to be utilized, a special header must be included in the program
(#include string). Subsequently, strings function like any other
variable.
I apologize for the somewhat rushed
nature of this section. Unfortunately, there are two more on their
way.
Constants
Any individual with a middle school
education will recognize that a constant is a fixed value. Within
C++, there is a kind of constant called a literal, which is what most
people would recognize. Literal constant are the obvious “a=6”
variety. However, literals can be divided into five different
varieties, but they are no complicated to discuss or comprehend.
Integer and floating point numbers are
the first two literals. Obviously, integers consist of positive and
negative values, while floating point numbers are less obviously
composed of decimals and e characters (e.g 6.02e23).
Non-numerical literals follow, with
character and string literals. Character literals are, you guessed
it, single characters (a, b, c). Characters are notated with single
quotes, as in 'a'. String literals are strings of characters (recall
from a few sentences ago), and are represented with full quotation
marks, as in “This is probably not too helpful”. A steady pattern
may be noticed in the terminology that permeates C++.
Finally, there are boolean literals.
These delightful intervals are adorable not only because their name,
but because they represent one of two values: true or false.
Constants may be declared for the
entirety of a program through the “#” header as a preprocessor
directive. The proper heading is “#define” followed by the
literal value.
Operators
At last, we come to the final material
for this post: operators.
Assignment is the first major subject
discussed. Broken down simplistically (though it is simple to begin
with), assignment bestows a value with another value. Variables,
constants, or so forth are what become assigned. One makes and
assignment via the “=” sign. Assignments are read left to right,
such that “a = 6” would assign a with a value of 6.
Arithmetic operators may be used, as
well. These are “+, -, *, /”, and should be entirely
comprehensible. The only non-obvious arithmetic operator is “modulo”,
represented by “%”. Modulo gives the remainder of a division
between two numbers.
Rational and equality operators are
the next subjects of note. The inclusion of these operators (==, <,
>, =<, >=, !=) will result in a boolean value of true or
false. This may sound confusing, but consider how 5 = 5 may be true,
but 2<1 is false. Care must be taken when working with these
operators, however. It is important to include the double == when
working with equality, as single = will denote an assignment (recall
from earlier).
Logical operators are only slightly
more complicated. These operators are composed of “!, &&,
||”, which represent Not, And, and Or. Three examples will be
utilized to demonstrate the concepts behind these operators. With
Not, the statement !(3 == 3) results in a false statement, because of
the Not operator. With And, the statement ( (3 == 3) && (5 <
6) ) results in truth, whereas ( (3 == 3) && (6<5) ) is
false, because the And operator sought to combine the two. Had we
used the Or operator with the last statement, as in ( (3 == 3) ||
(6<5) ), the result would have been true because one of those
statements is true.
Conditional operators are a bit more
complex (at the far end of the simple spectrum). By utilizing the
phrase “<condition> ? Result 1: Result 2”, one creates a
conditional operator. If a conditional is true, Result 1 will show.
If it is false, result 2 will show. To illustrate, take the
conditional (2 == 5 ? 1:4). Since 2 is not equal to 5, the
conditional is false, and Result 2 is selected (4).
There are a few more operators, but I
will not be going over them within this post.
I am entirely uncertain as to whether
writing all this was worth the time. I certainly have a stronger
comprehension than if I had just read the material. However, if some
stranger should happen upon this blog for information, the relative
re-hash will likely be insufficient for quality understanding.
Regardless, I am going to bed.
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